Now listen here, Ltcolonel!
The purpose of the new things- that *you* don't like- is to make the game more interesting and give players more things to do, so that they don't just breeze through it and then yawn with boredom. Because that's exactly what most players would do if the game were just like the original. AGDInteractive knew this and that's why they made their remakes of King's Quest 2 and 3 and Quest for Glory 2 they way they did. I played those games and while I struggled with them all,- particularly QFG2- my struggles kept me playing and made it feel that much better when I got past those parts.
For example: in the end of the thief's story in QFG2, you're supposed to use your magic rope to cross from one balcony to another and stop the villain from performing his ritual. Once you do cross, the rope disappears from having its magic spent.
In the QFG2 remake, you do the same thing, only this time the villain's henchman; who only gets what's coming to him in the fighter and wizard stories in the original, attempts to cut your magic rope and finds that it won't cut. So he decides to come after you. Sure, this made that part of the game harder, knowing that another evil villain was chasing you with the intent to kill you, but it made the effort more rewarding by having said villain fall to his death when the rope disappeared.
Furthermore, like Mike said, *you* are the only one complaining here. Have you even read any of the other posts on this forum? Everyone else who's played the demo and posted here has enjoyed it. And the ones who struggled with it got by just fine with my hints. Therefore, I seriously doubt your theory of making *everyone* happy by keeping it exactly the same as the original. If you don't like the way the team is making this game, nobody is forcing you to play it.