Wrapping up 2021

Lots of progress at 2021

2021 was a year of progress to our game, our graphics department produced new models of Edgar, the ogress, Rosella in her royal gown, and a new better-looking mountain path leading to Lolotte’s castle.

Our Animators have produced animations for one of the bad endings, backgrounds for the introduction and ending, and new icons with animations.  We also have some new models for characters and inventory items that were previously missing from the game, and a new title screen!

Animations and models were quickly implemented into our script by our very talented scripters.

I want to use this opportunity to thank one of our very very talented model artist  which will be unable to continue with us moving forward due to some health issues 🙁
May god send him good health with long and happy years.

Please don’t be a stranger and pop into our forums to say hello, many people visit our site, but most don’t bother to write in our forums which look abandoned, although development of the game most assuredly isn’t!

And if you are an artist, well, it seems that a spot is free for an aspiring artist to try her/his hand by contributing to this project, just say hello in the forums and state you know your art and our forum admins will be happy to talk to you.

Merry Year Everyone

Our heart was taken

 

Today I am the bearer of very sad news.

Our most beloved graphic designer had some health problems which took her to the hospital, and after several days she was taken from us permanently.

Actually, to call Karen only “our graphic designer” is to really belittle her part in our project.

Karen was the heart of this project, she began the project and all of the team just joined her.

Karen began by joining Magic Mirror Games which is the company which wanted to create “The perils of Rosella” in 2d graphics, after creating most of the 2d graphics for the Magic Mirror company she left them to continue the game without her (Unfortunately, they have stopped developing the game several months ago).

Karen’s love for “The Perils of Rosella” didn’t stop there though, so she continued on her own, this time by developing 3d graphics for the game – just to see how the game will look in 3d.

 

I saw her graphics and was amazed by the beauty of her graphics – I knew that to leave those graphics in forum posts without giving them a chance to bloom as a full blown game will be really unjust.

 

So we created our team, while our heart and dreamer was Karen.

 

She was everywhere, working many hours a day, creating backgrounds, walkovers, sprites, site graphics – for every need – Karen was there.

This is her project, she started it, was the heart of it and pushed it forward, but above all this was her dream and she literally gave her life essence to it.

 

While talking to her she thought about the name of our team UnicornTales – She was everywhere, she still is everywhere, her essence is all over our game and site.

 

But more than just the game heart, Karen was a very dear friend of mine and of other team members, I talked to her regularly, we shared a special bond created by a joined vision, and shared creation of this game.

Karen was a gentle person, she knew what she wanted and guided the project with a gentle touch, I cared a lot for her, and her passing is a very big loss to the community, to the team and to me (and other team members) personally.

 

Some of Karen’s work:
Lots of graphics at Magic Mirror Games Studio for the 2d remake of King’s Quest 4

All of our main 3d graphics which a part of them can be found at our Image galleries

Actually she created 3d graphics for several King’s quest games – I put some of it in our galleries too:
King’s Quest V

King’s Quest III

Misc King’s Quest Graphics

 

She helped with creating King’s Quest IX – the Silver Lining by Phoenix online Studios, and her print is visible there too.

Karen also helped create the graphics for The Heroine Quest by Crystal Shard

 

Karen, your absence makes my heart yonder.

Love,

Avi & Team

 

Perils of Rosella Remake