Holiday Update 2023

Greetings once again, fellow King’s Quest fans!
 
I’m sorry to report that our project was not completed by the end of this year after all, BUT…  I am happy to report that there has still been some significant progress since last year.  Most importantly, we’ve finally managed to get over the biggest hurdle in our way, and finish all of the character models that were missing from the game – thanks to the help of some highly talented artists, willing to assist us in helping honor Karen’s memory, by finishing the project she started.  We were also able to get some much-needed edits done on Valanice and Lolotte. 
 
Other assets for the game’s introduction and ending have been completed as well.  These include environmental animations for the introduction, animations for the witches in the skull cave, and some of Genesta and Rosella’s interactions on the beach – during both the intro and ending.  The introduction is also nearly completed, with just a few animations needing to be done. 
 
In addition to that, we were able to get lots of GUI completed for the game and inserted into it – all except for the death screen; which will be a bit reminiscent of the commentaries that Robin Hood or Sonny Bonds would face, when screwing up in their respective games.  Aside from that, all other GUIs are done.
 
One last thing I’ll tell you about, while trying not to spoil, is that some of the game’s scenes will be enhanced, such as a certain one in which Rosella does something she’s not supposed to.  Some of those enhanced scenes will also include interactive conversations, in which Rosella may need to heed the words of Johnny Rivers and be careful what she says, to avoid giving herself away, or else she may not live to see tomorrow.
 
That said, we do intend to take a break as usual, this holiday season.  But we expect work to resume in approximately early February.  I’m not going to promise that the game will be completed in 2024, but that is looking pretty likely so far.  Until then, we hope you’ll continue to bear with us and have a fabulous holiday as well.

Year Summary by Jack Stryker

Wrapping up 2021

Lots of progress at 2021

2021 was a year of progress to our game, our graphics department produced new models of Edgar, the ogress, Rosella in her royal gown, and a new better-looking mountain path leading to Lolotte’s castle.

Our Animators have produced animations for one of the bad endings, backgrounds for the introduction and ending, and new icons with animations.  We also have some new models for characters and inventory items that were previously missing from the game, and a new title screen!

Animations and models were quickly implemented into our script by our very talented scripters.

I want to use this opportunity to thank one of our very very talented model artist  which will be unable to continue with us moving forward due to some health issues 🙁
May god send him good health with long and happy years.

Please don’t be a stranger and pop into our forums to say hello, many people visit our site, but most don’t bother to write in our forums which look abandoned, although development of the game most assuredly isn’t!

And if you are an artist, well, it seems that a spot is free for an aspiring artist to try her/his hand by contributing to this project, just say hello in the forums and state you know your art and our forum admins will be happy to talk to you.

Merry Year Everyone

Holiday update 2019

Greetings again, King’s Quest fans.

Jack Stryker here to wish you all a happy holiday and to reassure you all once again, that we have not given up on the King’s Quest IV 3D remake project.

Firstly, as you may have noticed already, our forum administrator has made some much-needed updates and fixes to the forum.

In addition to that though, our composer has continued to wow us with his incredible music and sound effects that are sure to make you stare at your bare feet and wonder where your socks went.  These include a certain tune that fans of a certain other Sierra series; who listen carefully, are bound to be amused by.

Regrettably, our artist is once again going to be unavoidably detained for the month of December, but he has done some amazing animations as usual, including some of the ways that Rosella can meet an untimely demise.  Of course, the pictures that would accompany the messages that follow these demises are VERY low on our priorities list, since we’re doing our darndest to get the animations done first.  Also, some of said animations that have been made still need to be implemented in our current game build, but we do have the entirety of Tamir traverseable (Although Rosella does have to perform certain puzzles, in order to reach certain destinations) and we believe it won’t be long until Rosella will be able to complete her secondary objective.

One last point I want to bring up, is that we are aware of how… unpleasant Rosella’s talking portrait has appeared in the demo we released.  Knowing this to be the case, we would like to assure you all that while our animations are priority #1, our characters’ talking portraits will be improved upon as soon as possible.  (We initially decided to hold off on this until the polishing phase of the game, but it looks like we may have some help with it pretty soon.) 

Here is a link to how she currently looks:  https://i.imgur.com/JIgBXoE.jpg

With that, I hope you all have the most wonderful of holidays, and I assure you that we will continue to work on this 3D remake and hopefully have it released before too much more time has passed.

This update was first written on our forums by our project manager – Jack Styker

Perils of Rosella Remake