The Playable Demo is Here!

Hello all,

 

Yes, the demo was completed, passed alpha & beta testers and is now ready to be released to all of you fans.

 

I won’t say much, not much is needed to say – see for yourselves.

 

It is gorgeous, beautiful, 3D, fully playable, with new music, new sound effects, new easter eggs :-), new puzzles but the same good old King’s Quest IV – the Perils of Rosella.

 

So grab it, unzip, and begin playing.

 

If you find any bug or want to comment about anything we will be thrilled to hear from you in our forums.

 

Perils of Rosella 3D Remake Demo (1295 downloads)

9 Replies to “The Playable Demo is Here!”

  1. Surprisingly good! I’m really looking forward to the full game; hope there’s going to be speech as well.

    By the way, Rosella’s nose is too LARGE imo… She looks so “normal” – in the original game she was more beautiful.

    1. Hi Jonathan,

      Well, that was our graphic’s designer theme.

      Although it is a fairy tale, we wanted a regular gal to be Rosella, we are fed up from all of those beautiful princesses in the stories / movies etc.

      Who said that all princesses are beautiful?
      Rosella is played by the average player – every one can be Rosella, she looks just like a normal gal!

      And yes, this is not a 100% 1:1 original remake, as you saw in the demo, we change things around…

    2. “Although it is a fairy tale, we wanted a regular gal to be Rosella, we are fed up from all of those beautiful princesses in the stories / movies etc.

      Who said that all princesses are beautiful?
      Rosella is played by the average player – every one can be Rosella, she looks just like a normal gal!”

      Oh god. You know that means they based it on their own face.

  2. Well I see what you’re saying, but I’m sure a lot of KQ fans are gonna be pissed if she won’t look anything like the original Rosella.

  3. I think “normal” is being overly generous here. She looks rather creepy if you ask me. She has these exaggerated and distorted features that seem to change from scene to scene along with some really bizarre facial expressions that just seems really out of place compared to the otherwise beautiful scenery.

    Like in the very beginning she’s floating around in the middle of the ocean possibly about to die, but then suddenly close-up of an enormous creepy wide eyed open mouthed grin. I’ve never seen anyone look so excited about impending death by drowning…

  4. As much as I like your “let’s make her ordinary looking”, fairy tales rarely encompass the ordinary. At first I thought it was an odd glitch, but Smrt Smrt is right – be very careful people don’t start to dislike your character! You don’t want people to end up wanting to actually drown Rosella!

    There’s plenty of needs-to-be-ugly characters in this game already, Rosella doesn’t need to join them. We’re not saying she has to be anorectic thin or have crazy hairdos – but she should remain true to the physically endearing picture we all have of Rosella. Remember, Genesta has already made her an ugly peasant with a red dress and braids. Her face never needed a make-down. 🙂 Best of luck, I have faith in this!

  5. Your feedback is really welcome!

    Thanks for your opinions we will take it into consideration, actually that was one of the main reasons for the demo…

    I will appreciate it also if you could post about it in our forums (maybe also include a link to this page?)

    I want to hear what people have to say about… me [Blush]

  6. Reading these comments I was expecting lot worse, but turns out she looks just fine. Just some of her expressions are really unnatural and exaggerated for the situation. (Especially that “sheer joy” look makes her look like insane.)

    People have just learned distorted perception of female beauty from our commercialist society and they feel discomfort when that false imagery is not perpetuated by everyone.

    The game is looking great so far, I can’t wait for the final version. I hope you’ll end up doing Linux release too.

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Perils of Rosella Remake