Demo is nearly here – what holds us back?

I get emails asking me what is holding back the demo.

 

I truly understand the anticipation, but development takes time – especially when developing the first release of the game, there are so many small touches which our team polishes, adds, removes etc.

I do want to share good news though, but i won’t post a release date because we don’t want to disappoint any fan.

 

But the demo will arrive to it’s final glory in the near future.

What are our latest setbacks?

Well, we wanted the demo to happen on the island in the middle of the sea where Rosella should find … (Sorry, no spoilers here) so, we had to have several different sprites of Rosella – Walking Rosella, swimming Rosella etc and we found a glitch because the game engine expects all of the Rosella sprites to be the same size, but swimming Rosella is not as high a sprite as walking Rosella.

 

Another problem was that we wanted to have beautiful portraits of the talking characters, but it seems that our game engine has problems with alpha masks which means that there is a problem with making the portraits somewhat transparent – so we have to change that too.

We had also some debate about the whole scoring system – should the player get points for everything he does in the game or just for the quest developing actions?

 

Will the scoring method be the same for the full game and the demo?

What do you think?

 

These are only several small problems we encountered, we had many of them, but have managed to crack the big majority of them so stay tuned…